THE INCREDIBLE HULK





The Incredible Hulk is a video game based on the Marvel superhero Hulk and the 2008 film. The console versions were released on June 5, 2008 and the PC version was released on June 10, 2008. Edge of Reality developed the console versions while Amaze Entertainment developed the handheld version of the game.[1]

The game plays much like The Incredible Hulk: Ultimate Destruction, because of its free-roam gameplay and its similar controls. The main enemies in the game include Abomination, U-Foes, Bi-Beast, The Enclave, and the United States Army led by General "Thunderbolt" Ross and Major Glenn Talbot.

A significant feature has Edward Norton, Tim Roth, Liv Tyler, William Hurt, and Tim Blake Nelson reprising their roles from the movie.



DEADLIGHT





Deadlight is a 2012 side scrolling survival horror cinematic platforming video game for Xbox and Microsoft Windows, developed by Tequila Works and published by Microsoft Studios. It was released for Xbox (via Xbox Live Arcade) on August 1, and for PC (via Steam) on October 25. The game tells the story of Randall Wayne, a former park ranger who sets out to find his family in the aftermath of a zombie apocalypse. Intended as a throwback to the classic side scrolling games of the 1980s and early 1990s, such as Prince of Persia, Another World and Flashback, Deadlight received mixed reviews, with many critics praising the graphics, atmosphere and plot, but criticizing the game's brevity and linearity.



MEDAL OF HONOR - WARFIGHTER





Medal of Honor: Warfighter is a first-person shooter video game developed by Danger Close Games and published by Electronic Arts. It is a direct sequel to 2010's series reboot Medal of Honor (2010) and the fourteenth Medal of Honor installment in the series. The title was officially announced on February 23, 2012, and was released in North America on October 23, 2012, in Australia on October 25, 2012, in Europe on October 26, 2012 and in Japan on November 15, 2012 on PlayStation 3, Xbox 360, Microsoft Windows, and Wii U. The game runs on DICE's Frostbite 2 (the same engine that Battlefield 3 uses). The PC version only supports Windows Vista/7 and DirectX 10 and 11.

The game picks up where Medal of Honor (2010) left off from before as it reveals Tier 1 operator Preacher returning home to find his family torn apart from years of deployment. The campaign also reveals that the deadly explosive, PETN, had begun to appear across the globe.

While hopes were initially held high by EA, the game was a critical and commercial failure with mediocre reviews and poor sales, unlike its mildly successful predecessor, Medal of Honor (2010).



VIKING - BATTLE FOR ASGARD





Viking: Battle for Asgard is an action adventure/hack and slash video game developed by The Creative Assembly and published by Sega. It was announced on August 21, 2007 by SEGA Europe and released in North America on March 25 and Europe on March 28, 2008. The game is based on Norse mythology, where the war between the gods has sparked further conflict in the mortal realm of Midgard, where Freya's champion Skarin must lead Viking forces against that of the Goddess Hell.




F1 RACE STARS





F1 Race Stars is a video game developed by Codemasters, released in November 2012. It is a kart racing game loosely based on the 2012 Formula One season, with circuits redesigned to feature loops, jumps and short-cuts. It is a spin-off from the traditional Formula One video games, and is the first kart-racing game developed by Codemasters. The player is able to choose cartoonish versions of Formula One racing drivers, such as World Champion Sebastian Vettel, Lewis Hamilton and Fernando Alonso. It was announced on 13 July 2012 at the San Diego Comic-Con International. Codemasters have described the game as being designed to emphasise entertainment rather than simulation. On 6 December 2012 it was confirmed to be coming to Wii U.



Trailer - Max Payne 3






Trailer - Cricket 13 ashes


Trailer - Hitman





Trailer - Call of Duty




Trailer - FIFA 13 Trailer



TUTORIAL - HOW TO CREATE HEAVEN IN PHOTOSHOP




Step 1: Create a New Image

We will start by creating a new image file, go to the Menu bar and click File > New, and then input the following values on their respective fields:
Presets: International Paper
Size: A4
Width: 3508 pixels
Height: 2480 pixels
Resolution: 300pixels/inch
Color Mode: RGB Color; 8 bit
Background Contents: Transparent

Step 2: Create the Foreground

In this Step, we will be creating the foreground of our image, which would be inside of a cavern overseeing the sky. To start, let’s open the stock image: 1157664

Once it’s open, activate the Move tool by pressing Von your keyboard. Once activated left-click on the stock image and then while the Move tool is activated, drag it to our canvas. Upon moving to our canvas, position it here:




We positioned it there for a reason, now activate the Transform tool (Ctrl/Cmd + T) and then resize it as shown below:


The result:


Next, we would need to distort the image so it would appear symmetrical. To do that, activate the Transform tool (Ctrl/Cmd + T) and then right click on the canvas to show the Transform tool’s contextual menu. See image below:


Now, to Distort the image, follow the instructions as shown below:





The result:


Next, let’s scale the stock photo up to make it appear more symmetrical. To do that, activate the Transform tool (Ctrl/Cmd + T) and then resize it as shown below:


The result of that should be similar to this:


Now, to balance the width of the walls, we would need to pull the image to the left to make both wall sizes equal or proportioned at least. Activate the Transform tool (Ctrl/Cmd + T) and then resize as shown on the image below:


The result should be similar to this:


Now, we would need to remove the background of this image which we would be replacing with a sky in Step 2. To remove the background from this image, we would need the Polygonal Lasso Tool.


Once the Polygonal Lasso Tool is activated, use it to create a selection area around the background as shown below:


Once you’ve connected with the starting point of the Polygonal Lasso Tool, a series of broken lines will appear around the area you’ve selected. You may now press DELETE to remove this part of the image.

The result should be like this:

Step 3: Create the Background

Now, we will add the sky to complete our background. Open the stock image: 1263409

Next, activate the Rectangular Marquee Tool (M).


Once activated, use it to select the sky of the stock image. See image below:


Now, that a selection area has been made, drag this sky now to our canvas using the Move tool (V). Put this layer now below the foreground layer in the layer window by left-clicking on it and then dragging it below the foreground layer.


The image should be positioned as shown below:


Next, we would need to change the Color of the sky so it would blend in well with our foreground; to do that, make sure that the active layer is the sky and then go to Image > Adjustments > Color Balance. Once it is open, input the following values on their respective fields:
Color Levels: +35, 0, -55
Tone Balance: Midtones
Preserve Luminosity: Check


The result of that should be similar to this:


TUTORIAL - Create a Manipulation in Photoshop with fake-fisheye perspective.



Step 1

Open a new file in Photoshop.It should be about 7200 pixels wide by 4800 pixels high and 300dpi of resolution.(You can do half this sizes if this is to big for you to work in).

Step 2

Drag the Rock formation stock image into your document and rotate it slightly towards one side.This will helps us start building our perspective.


Now place the desert stock image right on top of the rock formation layer and rotate it to match their position. You can lower this layer’s opacity if you are having trouble matching them.


Add a layer mask to the desert layer and using a Soft brush (B) hardness 0% erase the top part of the image so that the horizon matches the rock formation and they blend with each other:


Step 3

Now we are going to start working on the blending between the two images. First we need to match the color of the sand on the desert stock with the rock formation image.Go to Image>Adjustments>Levels (or Ctrl+L)and apply the next settings to match the lightning:


Now go to Image>Adjustments>Hue and Saturation to adjust the color:


Go to Image>Adjustments>Brightness and Contrast to do the final adjusting:


This is how your image should look like:

Step 4

Although we matched most of the color on both images,they are not quite blended yet,they need to have a smoother transition between them.To fix this we are going to use the Cloning Stamp Tool (S) to soften the edges where the two blend.Create a new layer on top of the desert images,with the Clone tool selected, take a soft (0% hardness) large round brush with the opacity set to 45% and the sample option set to “Current and Below”. While holding Alt click somewhere in the image that will be the source point we are going to clone.Once you selected your source point,brush over the edges of the image where both Deserts meet.


Sample new sources as much as you need. Do the same along the edge to blend both images together.


Keep repeating this step until your blending looks something like this:

Step 5

Select all your layers and merge them together.(Ctrl+E)You can duplicate them and save them for later if you wish to have a backup before merging them. We need to flatten this layers to a single one because we are going to distort it to make the weird looking perspective effect. Once you have your layers merged,go to Edit>Transform>Warp and curve the image like in the example below:



Try and experiment while doing this, it might need some time to get the desired result well done.